Dive into the effective use of state machines and unit testing in game development, illustrated through a detailed case study of the classic 'Game of Life'. Uncover insights into structuring game logic and ensuring robustness through targeted testing strategies.
Published on November 20, 2022 by Ehsan Manouchehri
StateMachine UnitTesting GameDevelopment CSharp SoftwareEngineering GameOfLife CodingBestPractices
3 min READ
State machines are a fundamental concept in software development, finding extensive use in game development due to their efficiency in managing different states and transitions. In this post, we’ll explore the implementation and unit testing of a state machine using the classic Game of Life as a case study.
The Game of Life is a cellular automaton devised by the mathematician John Conway. In this game, each cell on a grid can be in one of two states: Alive or Dead. These states change over time according to specific rules, making the Game of Life an excellent example of a state machine.
namespace GameOfLife.Enums
{
public enum State
{
Dead,
Alive
}
}
The StateMachine
class is pivotal in determining the next state of each cell. It takes the current state and the number of live neighbors to decide the future state.
// Simplified example of a method within the StateMachine class
public State GetNextState(State currentState, int liveNeighbors)
{
// Logic to determine the next state
}
Unit testing is crucial in verifying that each part of the software works as expected. In the context of the Game of Life, it ensures that the state machine accurately adheres to the game’s rules.
The StateMachineTestSet
class, using XUnit, focuses on testing the core functionality of the state machine.
public class StateMachineTestSet
{
[Theory]
[InlineData(0)]
[InlineData(1)]
public void Live_liveCellNeighborsLessThan2_Dies(int liveCellNeighbors)
{
// Arrange
var currentState = State.Alive;
// Act
var result = StateMachine.GetNextState(currentState, liveCellNeighbors);
// Assert
Assert.Equal(State.Dead, result);
}
}
The development and testing of the state machine in the Game of Life project underscored several key points:
State machines and unit testing form the backbone of reliable and efficient game development. The Game of Life offers a practical example of these concepts in action. I encourage readers to experiment with these ideas in their projects.
To explore the Game of Life’s state machine and unit tests in detail, visit the project repository here.